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(2 edits) (+1)

so interesting game but a few issues with it: 

  • cant use consumables personally in the inventory, 
  • getting to lvl 100 takes forever so its better to just game reset at the start till you get a s-rank class (took me only 2 tries, lucky me)
  • there is no crafting even tho you get loads of crafting mats
  • Guild management doesnt exist(you can only recruit members, nothing else), your own guild cant get beyond f-rank
  • you can get to s-rank very fast, leveling is also a joke as you can just get an autoclicker, line it up correctly and just spam missions
  • Missions are overpowered as you have no chance to fail them at all? you just click a button and get rewards. I find that weird as id find it more thematically appropiate to accept the mission and then go into a gate to do that mission 
  • there is no reason to do gates, they take long and with a bad class you just die, so the only way to do them is just being overleveled and therefore having no use for the rewards; also there are no gates beyond c-rank which is weird
  • you cant buy skill books, am void monarch at lvl 50 and cant buy the skill book for that class (its greyed out for whatever reason)
  • some skills just dont work; example world devour, it costs 90 mp i have 4.4k mp yet when i click it nothing happens to the enemy even tho the description states Open a mouth in reality that attempts to devour enemies whole, instantly defeating weaker foes. This is in a C-Rank Gate btw(again because thats the highest you can fight in the game, im s-rank and lvl 59, the gates recommended lvl is 15-25)

cant really remember anything else rn so ill stop here

(+2)

Arcane Missles, Mana tuning, and Spell Weaving don't work

(1 edit) (+2)

The elixer doesn't restore health, it only restores MP.

Edit: Actually, I'm not sure if that's the issue, or the fact that using one item produces a loop until either you win, are defeated, or the item is used up. There seems to be stopping point at some point, but you should check the code for some sort of loop, like a when condition or an if condition that's being used for however many items are held.

(2 edits) (+2)

First of all it's a very fun game with a lot of potential.

Problems:

1/ I can't use consumables other than stat enchantment and potions only during combat (I have 90 exp enhancers and I can't use any of them in the inventory)

2/some material type items don't stake with each other making the inventory show each one of them separately (it starts lagging at some point)

3/ I achieved both recruitments for awakened reset but no option was presented, ended up starting over with nothing 

4/after creating a guild it's rank doesn't increase no matter how many funds/members or gates we clear 

5/I don't know if it's intentional but if you pause the game you can still do missions and clear dungeons

Suggestions:

1/make it so the skill tab doesn't close when use one in combat 

2/make skills show it's stat modifiers (before and after upgrading them)

3/add passive skills (always on and doesn't show in the skill tap during combat)

4/add a filter to the inventory (consumables/equipments/weapons/material)

5/make the guild we create persistent after the reset 

Others: I got an ???? Class it didn't reveal it's name even after I reached level 100 and S rank is that normal?

And one of it's skills was redo (same distribution as awakened reset)

The last skill I unlocked in it was probability manipulation (not sure about the name but it's suppose to give me an advantage) I couldn't use it in combat 

(+1)

I hate to be that guy but will you add a mobile version or at least make it playable in browser?(The game looks so good)

(+2)

Thanks for the feedback! The playable browser version is up. The mobile version will need a bit more time.