Hunter's Ascension

Game Description

You awaken to your hidden potential at age 18, joining the ranks of Dimensional Hunters who brave dangerous gates for glory, power, and survival.

BECOME THE STRONGEST

Start as a lowly F-Rank hunter with whatever class fate gives you. Train, level up, and challenge increasingly difficult dimensional gates to strengthen your character and rise through hunter ranks from F to S.

KEY FEATURES:

- CLASS AWAKENING SYSTEM - Discover your hidden class with unique abilities and skills

- DIMENSIONAL GATES - Battle through gates with different difficulty ranks and monsters

- RANK PROGRESSION - Climb from F to S-Rank through missions and gate completions

- GUILD SYSTEM - Join existing guilds or create your own to tackle challenges together

- SKILL DEVELOPMENT - Learn new skills through books or level progression

- GEAR ENHANCEMENT - Equip powerful weapons and armor to enhance your abilities

Will you become an S-Rank hunter with your first awakening, or will you need multiple resets to achieve greatness? Your hunter's destiny awaits!

Getting Started

Game Interface

The game is divided into two main sections:

  • Left Panel: Shows your character stats, resources, and history log
  • Right Panel: Contains different game screens accessed through navigation tabs

Navigation Tabs

  • Skills: View and upgrade your character's abilities
  • Guild: Join or create a guild to access special missions and bonuses
  • Gates: Challenge dimensional gates to gain experience and rewards
  • Association: Accept missions from the Hunters Association
  • Shop: Purchase items, equipment, and skill books
  • Profile: View detailed character information and game progress

Key Game Actions

Character Development

  • Awakening: At the start of the game, you'll discover your class and initial abilities
  • Leveling Up: Gain EXP through gates and missions to increase your level
  • Rank Progression: Complete missions to increase your hunter rank from F to S

Equipment & Items

  • To equip items: Go to your Profile tab and click "View Inventory"
  • Select equipment items to equip/unequip them
  • Consumable items can be used both in and out of combat

Skills & Abilities

  • Learn new skills via class progression or skill books
  • Upgrade skills using skill points gained when leveling up
  • Skill books can be purchased in the Shop or found in gates

Combat System

  • During gate expeditions, you'll encounter enemies in turn-based combat
  • Actions include: Basic Attack, Use Skills, Use Items, and Defend
  • Form parties with guild members for challenging higher-rank gates

The Awakening Reset

  • At age 50 and level 100, you can reset your character
  • This returns you to age 0 but lets you keep your skills
  • Each reset gives you a chance at a higher-ranked class

Game Controls

  • Mouse: Click on buttons and interface elements to navigate
  • Keyboard: Only Esc to get out of full screen

Saving the Game

  • Your progress is automatically saved after major actions
  • To manually restart the game, go to the Profile tab and click "Reset Game"

Please note this is a prototype meaning there may be bugs that can break the game. If that happens please try closing the came or re running it. Also, let me know what you think or what bugs you find in the comment section.

Download

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HuntersAscension.zip 73 MB

Comments

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(2 edits) (+1)

First of all it's a very fun game with a lot of potential.

Problems:

1/ I can't use consumables other than stat enchantment and potions only during combat (I have 90 exp enhancers and I can't use any of them in the inventory)

2/some material type items don't stake with each other making the inventory show each one of them separately (it starts lagging at some point)

3/ I achieved both recruitments for awakened reset but no option was presented, ended up starting over with nothing 

4/after creating a guild it's rank doesn't increase no matter how many funds/members or gates we clear 

5/I don't know if it's intentional but if you pause the game you can still do missions and clear dungeons

Suggestions:

1/make it so the skill tab doesn't close when use one in combat 

2/make skills show it's stat modifiers (before and after upgrading them)

3/add passive skills (always on and doesn't show in the skill tap during combat)

4/add a filter to the inventory (consumables/equipments/weapons/material)

5/make the guild we create persistent after the reset 

Others: I got an ???? Class it didn't reveal it's name even after I reached level 100 and S rank is that normal?

And one of it's skills was redo (same distribution as awakened reset)

The last skill I unlocked in it was probability manipulation (not sure about the name but it's suppose to give me an advantage) I couldn't use it in combat 

(+1)

I hate to be that guy but will you add a mobile version or at least make it playable in browser?(The game looks so good)

(+1)

Thanks for the feedback! The playable browser version is up. The mobile version will need a bit more time.